The following below is is something about the game of Warhammer , if you are playing a role in the game, you can read the information listed here.
We aren’t high-powered dps, we are not “mid-range” dps, we’re essentially “long range cover fire” or “close quarters AE pressure”. We need something that we bring to the table in large-scale RVR and group settings.
Tactics: They’re garbage. And when we spec for Boon of Tzeentch, we don’t want to use a tactic to increase this ability. Pets: Infestations were unreliable when we played our magus, and the actual pets weren’t even worth summoning except to blow up. IF pet also needs to scale based on Changing spec, not Daemonology.
Mirror Balance: Devs don’t play this class, and they are either ignoring those that do, or they want their glowing Pinata. Engies get a lot of things I’m sure we’d love to have: Ranged auto attack, Unshakeable Focus, lots of Knockbacks with spec options for some extra CC, and Throwing arm.
Method of Dealing Damage: In a game focusing on focus fire and burst dps, we have damage over time. We pre-load all of our DoTs, drop Napalm or Firestorm, and then use IFoC. That’s the closest to burst DPS we get, and that’s like comparing a Marauder against a Guardian WL.
Unasked-for Feedback: It really brought the issue of instagib AE groups to the forefront so we are betting it will be the scapegoat and never again see the light of day. However, that was the one area that Magus specialized in: setting the enemy up for your group.
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